#ifndef _GLOBALS_H_
#define _GLOBALS_H_

#include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/System/Vector2.hpp>

namespace mega
{

typedef sf::Vector2f     Position;
typedef sf::Vector2f     Velocity;
typedef sf::Vector2f         Size;
typedef sf::Vector2f     CellSize;
typedef sf::RenderTarget RenderTarget;

struct MovingDirections
{
	bool up;
	bool right;
	bool down;
	bool left;

	 MovingDirections()
	 	: up(false)
	 	, right(false)
	 	, down(false)
	 	, left(false)
	 {}
};

}

#endif // _GLOBALS_H_
